If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
play game happy wheels
Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
Isotropix has recently presented Clarisse iFX 4 with several new features for set dressing, look dev, lighting, rendering and scene assembly. Improvements to set dressing, for example, include a new transform manipulator, a volume display density modifier for visual feedback on volumes, and more.
Key Clarisse iFX 4.0 Features
- Transform manipulator
- Surface constraint
- Volume rendering improvements
- Multiple scattering support
- Advanced mipmapping controls
- Light visibility in primary rays
- IES lights
- Portal lights
- Adaptive anti-aliasing
- Render diagnostic tools
- CNode render recovery and render resume
- Expression engine
- Pixar’s USD native support
- Alembic layering
Here are some more details:
Look development. Look development gets even more powerful in Clarisse iFX 4.0. With multiple scattering, rendering results on rough materials get way more photorealistic without a hit on performance. In addition, new mipmapping controls, volume sampling, and material improvements make lookdev in Clarisse iFX even more accurate, efficient and fast.
Lighting. Lighting improvements in Clarisse iFX 4.0 ensure artists are never in the dark. The lighting and rendering pipeline has been rewritten from the ground up to: improve quality, make lights visible to primary rays and optimize render times. There’s also native support for industry standard IES light profiles to ensure photoreal results when matching real lights, and the addition of portal lights and improved spotlights to reduce noise and increase quality.
Rendering. Rendering in Clarisse iFX 4.0 has never been faster or more powerful! All-new adaptive anti-aliasing and new render diagnostic tools deliver high quality renders quicker than ever before. The improved OCIO integration lets artists work one step closer to final grading. The supercharged AOV and holdout workflow streamlines day-to-day work even further, and the new render recovery feature gives the freedom of interrupting and resuming renders over the farm without wasting any precious rendering resources!
Scene assembly. Clarisse iFX 4.0 delivers increased power and control to the artist thanks to native integration of Pixar’s USD, that lets artists load assets up to 50 times faster than with Alembic, and a game-changing new expressions engine, based on the powerful language SeExpr from Walt Disney Animation Studios. In addition, major enhancements to scene management improve user experience and streamline workflows, while the new support for Alembic layering ensures artists maximum flexibility.
You can learn more here.