I like the render quality, look very realistic and well integrated with the plate Physics are quite fucked up in that sim, the shuttle goes trough the building as if it was air, the shuttle should get totally designated by the impact Also the full simulation seems to go in slow motion while the cars and people moves on real time The ground destruction looks cool too, and the concept is interesting
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Lincoln Hughes shared a new video and a pack that will teach you how to create a terrain inside World Machine for projects in Unreal Engine.
The video is a demo done in World Machine that covers the basics of making terrain before importing into Unreal 4. The artist discussed all the steps in detail, so you’ll figure out the process in no time.
Hughes has also shared a pack with his project files.
- World Machine project files
- A quick 20-minute video demo
- Exported textures (Height, Albedo, Channel Mask) for Unreal or other tools
You can learn more and grab the file here.
Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!
All future updates are included and will be available for download as soon as they are released.