Dead Space Cabin Recreation: Detailed Tutorial from Christen Smith
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Latest comments
by Frank
6 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
9 hours ago

Hi, what version of blender does this work with?

by anonymous
14 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

Dead Space Cabin Recreation: Detailed Tutorial from Christen Smith
14 May, 2015
News

CG Student Award recently published a fantastic tutorial by Christen Smith, a 3D Generalist/Modeler, who specializes in creating detailed environments.

Christen managed to make a very close copy of the cabin environment from the Dead Space games.

christen-smith-dead-space-cockpit-scene-80lv

Art by Christen Smith © Christen Smith, CG Student Award, 2015

In this fantastic article Christen went over the whole development process: gathering of references, blocking composition, finding the golden ratio, building assets and compiling it all into one amazing scene.

golden-ratio-ue3-deadspace

Art by Christen Smith © Christen Smith, CG Student Award, 2015

christen-smith-dead-space-cockpit-scene-80lv

Art by Christen Smith © Christen Smith, CG Student Award, 2015

He gives direct details as to the lighting and camera setup and render setting. A wonderful tutorial to help those, who are just starting their work with visual tools.

Be sure to check Christen’s Artstation page. There’s a lot of cool art there.

Source: cgstudentawards.com

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