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Excellent overview of unreal Ray-Tracing stuff, thank you! Any chance you can add the scene to the asset pack?
So what's exactly the advantage? good would be a direct comparison to known renderers
Paul Ambrosiussen created a tutorial, showing how you to project detail mesh onto template geometry with Houdini.
Here’s a great new tutorial from Houdini. SideFX is constantly updating its gamedev-centered tools and most recently the company added Detail Mesh HDA (Houdini Digital Asset) utility. It allows you to project a detail mesh onto template geometry.
The tool will analyze your template and will based on its UVs, project the detail mesh onto it to create the output. While doing this, it will also try and resolve any seams that get created due to the input UVs.