Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..
Really awesome work and the tutorial is fantastic. Thanks for sharing.
Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.
Get ready for a workshop in Sherman Oaks this April with tips and tricks from Senior Environment Artist, Jacob Virginia, from Respawn Entertainment and Andres Rodriguez, Senior Environment artist from Naughty Dog. Kristin Christopher, a recruiter at Respawn will also join the party. A great chance to meet other like-minded artists, network, and learn from some of the best in the gaming industry.
Manny Fragelus, Program Director of CGMA / Modeling Supervisor
Will be discussing the future of the Environment Arts Program at CGMA.
Andres Rodriguez Senior Environment Artist – Naughty Dog
We are pleased to welcome Naughty Dog’s Andres Rodriguez. He will be doing a presentation centered around tips and tricks to speed up environment creation. He will be sharing his workflow methods, such as Maya hotkeys, menus and setup, modeling techniques and asset building theory. And finally, some quick notes and tricks on how to unwrap and map materials to create simple scenes. There will be a Q&A after.
Kristin Christopher, Recruiter – Respawn
Kristin Christopher, Head of recruiting at Respawn Entertainment, will be doing a presentation on how to conduct yourself when applying for jobs and how-to prep for interviews. How to stand out among the masses. What recruiters look for in a great portfolio and website. What to do when you get hired (or not hired) and what follows next. Putting your best foot forward and how to be the best you! There will be a Q&A after.
Jake Virginia, Senior Environment Artist – Respawn
We are pleased to welcome Respawn Entertainment’s Jacob Virginia, who will be doing a talk about the creation of modular environments in games, and how he built modular set pieces in Titanfall 2. Learn from Jacob, as he goes over how to plan out a modular scene, starting from a concept and a block out, to a final piece. Covering the rules as well as tips and tricks for creating modular assets. How to create successful tiling textures and trim sheets. How to maximize the use of your assets and textures, by reducing noise, and repetitiveness. How to introduce decals and unique props. As well as how to utilize your textures to create unique silhouettes, and shapes to break up your modular scene. There will be a Q&A after.
Portfolio / Demo Reel reviews with:
- Jake Virginia Senior Environment Artist at Respawn
- Tragan Monaghan, Environment Artist at Respawn
For those interested in participating in the Portfolio Review, please fill out this form.
- Date and time set for April 7th, 2018 at 10:00 AM
- The location will be 14429 Ventura Blvd. Unit #122, Sherman Oaks, CA. Brown building in a plaza with El Torrito Parking is available in the plaza lot.