Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model
To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.
This week’s Environment Recap features two titles, which seem to be quite promising. The first one will guide you through hell, while the second title offers you a wide choice of environments. Take a look at Agony and Elex.
Missed scenes from games like Clive Barker’s Jericho? Agony might be just for you. It is a new first-person survival horror game currently in development. Players will begin their journey as tormented soul within the depths of hell without any memories about his past. Dark levels filled with agony and desperation define the mood of the title.
It is worth mentioning that the game is being developed by Madmind Studio, which comprises veteran game developers, who have worked on numerous AAA titles, such as:
• The Division,
• Witcher 3,
• Sniper: Ghost Warrior 2,
• Alien Rage,
• Enemy Front,
• Real Boxing 2,
• Godfire: Rise of the Prometheus
Elex is an action, role-playing open world game for PC and consoles being developed by Piranha Bytes, creators of the award winning Gothic series. It is set in a brand new, post-apocalyptic, Science-Fantasy universe where magic meets mechs. The planet here is called Magalan. It features four unique regions, which player can visit from the very start.
The Berserkers in Edan
Wiping the planet clean, the meteor has given the people of Magalan a chance. The world can be regrown again. Having found a way to transmute Elex into pure Mana, the Berserkers are transforming Magalan’s shattered wastes into lush, living woodland. Where the Albs bring destruction, the Berserkers offer true hope. As magic replaces technology, Magalan shall offer all its people a future.
The Albs in Xacor
Where the meteor destroyed, it also gave the people of Magalan their future – Elex. Harnessing its power for technology is only the start. By consuming pure Elex all the people of Magalan can be stronger, think clearer and free from emotion. Driven, focused, from their base in the mountains of Xacor, the Albs are reaching out to conquer Magalan. They claim that all Elex is theirs by right. The Albs are sure that only strength can save and the weak must be sacrificed for Magalan to survive.
The Clerics in Ignadon
The site of the meteor’s impact, Ignadon is riven by constant volcanic activity. Thought to be devoid of life, Ignadon was the perfect hiding place for the Clerics to grow in power. Followers of the god Calaan, the Clerics see the consumption of Elex in any form as a sin. Instead they use Elex to power their machines. Guardians of Magalan’s technology, the Clerics put their faith in Calaan, plasma weapons, mechs and the power of industry. From the ashes shall rise a new Magalan even more advanced than before.
The Outlaws in Tavar
A rocky, desert wasteland, Tavar is home to the Outlaws. Scavenging the ruins for weapons and equipment, the Outlaws will worship no god, they will not pledge themselves to the strict laws of the Berserkers, or surrender to a life of emotionless conflict. With the meteor came a chance for freedom, choice, a world where anyone can rise to the top. The Outlaws live by the motto, that life may be brutal, but it’s free and easy, and that all shall be rewarded for their strengths.
The game has all sorts of environments. We’ll just have to see if these environments truly bring unique experiences.