your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?
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Alex Cheparev has presented a video guide on creating a dynamic chain inside Maya with the help of nCloth. The artist is a true master of Autodesk’s solution, so there tips and tricks are definitely worth checking.
Alex provides in-depth Maya tutorials, from the very simple to the very advanced. You can also sign up for his ‘Intro to Maya’ class at The School of Visual Arts if you’re in the New York area or support him on Patreon.
Here are some of the other video guides you can find on his YouTube channel:
Modeling a Tractor Tire
Modeling a landscape with MASH
ZBrush to Maya to ZBrush – Retopology and UVing with Quad Draw
Modeling Sao Paulo Telephone Manhole Cover