Great work and breakdown! Thanks for sharing :)
Thiago has escaped from a question about how is the policy in Blizzard :) Or it's just too short quote?
Please put head title as podcast!
Discover the light-bending possibilities of the Marmoset Toolbag‘s refraction shader in the new episode of ‘Getting to Know Toolbag‘. The video guide shows you how to create a variety of different types of glass and gem materials.
The refraction shader, first introduced in v3.02 of Toolbag, is perfect for glass, liquids, and transparent/refractive materials of various sorts.
Take a look at another example of the shader in action in a video by Joe Wilson below: