GMH2 - Hair Modeling & Stylizing in Maya
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by Jeanette T. Clegg
1 hours ago

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by mafhfuz@7cgi
4 hours ago

You have done an outstanding job. Greetings to Toivo Glumov and Natalie Kayurova.

It'd be great to see some kind of tutorial with tips how you made it.

GMH2 - Hair Modeling & Stylizing in Maya
11 August, 2017
News

GMH2 (Geo Maya Hair 2) is an advanced version of GMH script, specialized in hair modeling and stylizing, developed by Phung Dinh Dzung at Thunder Cloud Studio. The tool allows users to easily model complex hair styles using traditional polygon modeling method and convert to Maya Hair using GMH2 with 2 simple steps.

The latest version features the option to generate polygon hair strips to use for next-gen game, bake hair to textures on polygon planes, a material manager for applying multiple shaders to hair geometry, and the option to export hair in OBJ or FBX format as curves or poly meshes. 

ITEM SPEC

  • Compatible with (32 & 64 bit version): Maya 2015 and on-ward (not including LT version)
  • Script format: Mel.
  • Primary platform: Window.
  • note: For Linux and Mac OS, There will be a slightly change in the UI of GMH2 as Maya’sMel for Mac/Linux doesnt support button with Images.

VERSION 2.6

  • Converting and baking next-gen polygon hair are now available
  • Next-gen polygon hair generation
  • Baking hair to polygon plane’s textures (diffuse, normal and alpha maps)
  • Material & UV manager: apply different shaders / texture regions to multi polygon hair polygon surfaces.
  • Export manager: Export Hair as curves or polygon in Obj or FBX format.

FEATURES

1 CLICK – POLYGON TO MAYA HAIR CONVERSION

REAL TIME HAIR EDITING

MULTIPLE STYLES APPLY

COMPATIBLE WITH WIDE RANGE OF RENDERERS

POLYGON HAIR GENERATING

POLYGON HAIR TEXTURES BAKING

TEXTURE/UV STRIPS MANAGER

EXPORT TO FBX AND OBJ

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