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Thats really cool talk :)
Wow it's so refreshing to see projects inspired by serious cinema and even more literature, most 3D artist I know probably never heard of Tarkovsky and wouldn't go through an Art film that is "foreign", 2.5 hours and has really slow shots. It's a shame, there's so much inspiration out there waiting to be taken from all the brilliant XX century Masters of cinema... Keep up the good work, I really hope to see more stuff from you.
Let’s check out another great talk from GDC 2019 shared by the Maya team. This time, Santa Monica’s Axel Grossman will tell you about the way their team worked on animation for one of the best games of 2018.
“Lead Character Technical Artist, Axel Grossman, takes us behind the scenes on the popular AAA franchise, God of War. See a first-hand example of how animation performance in Maya accelerates workflows for artists at Santa Monica Studio, and how their animation best practices can be applied to other cases at other studios.”
God of War features one of the best animation works we’ve seen in the industry, so it’s truly an amazing chance to get a closer look. Make sure to discuss the session in the comments below.
Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!
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