AI applications are only beginning to materialize. It's so exciting what neural networks will do to art workflows in the coming years.
W T F!!! Why, really don't understand, EA = just a fucking looser company!
Amazing... Congratulations for the new way to show information.. I hope they could use this to teaching.
Ghent, March 12th — Graphics middleware company Graphine announced today the launch of Granite SDK 5.0, the latest release of its flagship texture streaming middleware for high-quality real-time 3D visualization and video games. Granite SDK 5.0 brings similar video memory optimization and loading time optimization as previous versions while significantly improving iteration times for artists, combined with straightforward file versioning and asset distribution during video game development.
“Artist iteration time matters to our partners,” says Aljosha Demeulemeester, Graphine CEO. “ We found a way to keep working with individually compressed assets during production. Although you could already configure Granite to have no impact on the workflow of artists, we now efficiently allow a distributed approach next to the previous centralized file creation with less integration time required. You benefit from all the memory saving and fast loading during production as well. ”
James Loe, Technical Director at Wargaming Seattle: “With the latest release of Granite SDK, Graphine have delivered a nearly seamless production workflow that makes our content creation process easier than ever. No other vendor we work with is better at listening to our feedback and delivering effective improvements as quickly as Graphine does, and that means a lot.”
You can find more information about the release of Granite SDK 5.0 in this blogpost. Graphine will be exhibiting at Game Developers Conference in San Francisco to present its products and services to the video game industry on March 21 – 23.
About Granite SDK
Granite SDK is the fastest, most efficient and most complete texture streaming middleware available. It automatically optimizes memory and load times to support ultra – detailed interactive rendering and increases artist freedom. Granite is available as a stand-alone SDK and as a plugin for UE4 and Unity 3D. It scales from small to large teams and is production proven by many virtual reality creators (Survios, Realities, Solfar , … ), AAA game developers (Wargaming, Funcom , … ), independent studios (Mothership Entertainment, Digital Confectioners) and VFX houses (The Mill, Pixomondo, CBS Digital , … ).
Graphine develops graphic s technology for world leaders in the video game and 3D industries, as well as for pioneering companies in AR and VR. With an exceptional expertise in virtual texturing, texture streaming and 3D game engines, Graphine partners with clients in various sectors: from car manufacturers and media organizations to companies in completely new sectors. For more information on Graphine, visit www.graphinesoftware.com