Guide: Getting Started with XGen
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Guide: Getting Started with XGen
14 December, 2017
News
Tutorial

Danny Mac (check our exclusive interview with the artist) has recently shared a beginner’s guide to using XGen. Basically, the tutorial is a perfect starting point for any aspiring character artist.  

In this tutorial I go over the basics needed to get up and running with XGen.

Danny Mac 

You can also buy Danny’s pack dedicated to this video to understand the process better.

The pack includes:

Tier 1 ($12): 

  • Extended tutorial
  • Step by step PDF “How to Avoid Crying at XGen: A Beginners Guide”

Tier 2 ($32): 

  • Tier 1  
  • Maya scene file 
  • Zbrush project file + ZTool
  • PSD
  • Textures
  • Render Passes

Get the pack

Source: YouTube

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