Hair Creation & Styling for Games
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24, Sep — 27, Sep
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by Keith Parker
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Hair Creation & Styling for Games
13 March, 2017
News
Hair Creation & Styling for Games is a five week class focused on a challenging matter: creating hair. Learn how to create realistic hairstyles for games assets. You’ll be introduced to common hairstyles and how to approach their shape, complexity and textures. Advance to the technical setup/creation of hair cards and their placement along the scalp and jaw line of various character types. Finish with look development and final renders in/from Marmoset. 

What You’ll learn

  • The different types of hair
  • Creating hair cards for different hair
  • Maya’s XGen 
  • Brining hair into ZBrush
  • Rendering in Marmoset Toolbag
  • Curling hair
  • and much more

Curriculum

Wk1

Get introduced to common hairstyles and developing your reference library. Artists will learn how to deconstruct hair styles into groupings and applying layer and alpha card strategies.

Wk2

Learn how to manually create hair cards in Photoshop and how Adam extracts normal maps and AO maps for use in the render engine.

Wk3

Begin developing your own look and hair setup.  Adam will focus on creating iterative mock-ups using the hair cards created in week 2.  

Wk4

Work the hair line and transitions into the face.  Adam will showcase several workflows for creating a seamless appearance between the maps, geometry and hair cards to create a final production asset.

Wk5

By week five you established your final look and have just a few more adjustments to make before your character is ready for the world to see.  Adam will showcase workflows to plus the look with different types of transparency and Material adjustments adjustments for their model.

You can find more information on the course and get started here

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