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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Hair Creation & Styling for Games is a five week class focused on a challenging matter: creating hair. Learn how to create realistic hairstyles for games assets. You’ll be introduced to common hairstyles and how to approach their shape, complexity and textures. Advance to the technical setup/creation of hair cards and their placement along the scalp and jaw line of various character types. Finish with look development and final renders in/from Marmoset.
What You’ll learn
- The different types of hair
- Creating hair cards for different hair
- Maya’s XGen
- Brining hair into ZBrush
- Rendering in Marmoset Toolbag
- Curling hair
- and much more
Get introduced to common hairstyles and developing your reference library. Artists will learn how to deconstruct hair styles into groupings and applying layer and alpha card strategies.
Learn how to manually create hair cards in Photoshop and how Adam extracts normal maps and AO maps for use in the render engine.
Begin developing your own look and hair setup. Adam will focus on creating iterative mock-ups using the hair cards created in week 2.
Work the hair line and transitions into the face. Adam will showcase several workflows for creating a seamless appearance between the maps, geometry and hair cards to create a final production asset.
By week five you established your final look and have just a few more adjustments to make before your character is ready for the world to see. Adam will showcase workflows to plus the look with different types of transparency and Material adjustments adjustments for their model.