VUE without competition
Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.
Hair Strand Designer is a tool by Robert Ramsay that creates hair strands in the form of 4k texture maps ready for placing onto hair cards. The tool generates an RGB Masking system for Color Variation, Root Mask and Tip Mask.
Strand Designer is also said to create a Color Map, Normal Map, Depth Map, ID Map and Mask Map. Users get control of waviness, tapering, scale, variation, coloring, spacing, thickness, length and number of strands in 8 possible sets.
There’s a Polycount forum topic for more details here.
Functions: F1 – “View/Enter custom seed value (Randomization ON creates a new seed number, enter your own seed number then disable Randomization, then click generate to see your own seed value represented).
Once generated, save out your maps and recombine them however you like in Photoshop/Gimp.”
Processing textures created in Hair Strand Designer:
These textures also work well with the Hair Shader Pack we’ve featured a couple of days ago.
You can learn more about the tool and get it for $5+ here.
Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!
All future updates are included and will be available for download as soon as they are released.