Looks absolutely gorgeous!
Very interesting post, thanks for sharing! Next step would be to procedurally create the indoors! I understand your point about a semi-procedural approach. I often fall into the go-full-procedural vortex and can't get things done. :D Anyway, one question I don't quite get why "fill the interior" on the vdb node has to be checked?
it is really frustrating that half the article was posted and i cannot view the end of this article, every possible link on the page refers to the same url and that url is password protected. creation of a gametextures account will not get you access to the end of this page so don't hand them paypal info like I did just go blunder off through a youtube tutorial rather than this good-old-boy referral page
SideFX has shared a detailed presentation on the upcoming version of Houdini. The update will be released in a couple of days, so the team has decided to discuss new possibilities and show what’s coming.
Find a talk by Cristin Barghiel (VP R&D) and Scott Keating (Senior Product Designer) below:
Here are some of the features to be added with the update:
- motion path editing
- crowd banking
- partial rag dolls
- rounded edge rendering
- narrow band flip simulations
- optical flow
- gamepad camera
- terrain transplanting
The planned release date for Houdini 16.5 is November 7, 2017.