Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
SideFX has shared a detailed presentation on the upcoming version of Houdini. The update will be released in a couple of days, so the team has decided to discuss new possibilities and show what’s coming.
Find a talk by Cristin Barghiel (VP R&D) and Scott Keating (Senior Product Designer) below:
Here are some of the features to be added with the update:
- motion path editing
- crowd banking
- partial rag dolls
- rounded edge rendering
- narrow band flip simulations
- optical flow
- gamepad camera
- terrain transplanting
The planned release date for Houdini 16.5 is November 7, 2017.