Houdini 16.5 Launch Event
Events
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Birmingham GB   20, Sep — 24, Sep
Chiba JP   20, Sep — 24, Sep
Ohio US   21, Sep — 24, Sep
Los Angeles US   27, Sep — 1, Oct
Latest comments
by Wouter Lievens
8 min ago

Looks absolutely gorgeous!

by Andrea
17 min ago

Very interesting post, thanks for sharing! Next step would be to procedurally create the indoors! I understand your point about a semi-procedural approach. I often fall into the go-full-procedural vortex and can't get things done. :D Anyway, one question I don't quite get why "fill the interior" on the vdb node has to be checked?

it is really frustrating that half the article was posted and i cannot view the end of this article, every possible link on the page refers to the same url and that url is password protected. creation of a gametextures account will not get you access to the end of this page so don't hand them paypal info like I did just go blunder off through a youtube tutorial rather than this good-old-boy referral page

Houdini 16.5 Launch Event
3 November, 2017
News

SideFX has shared a detailed presentation on the upcoming version of Houdini. The update will be released in a couple of days, so the team has decided to discuss new possibilities and show what’s coming.

Find a talk by Cristin Barghiel (VP R&D) and Scott Keating (Senior Product Designer) below:

Here are some of the features to be added with the update:

  • motion path editing
  • crowd banking
  • partial rag dolls
  • polyreduce
  • uvlayout
  • rounded edge rendering
  • narrow band flip simulations
  • optical flow
  • gamepad camera
  • terrain transplanting

The planned release date for Houdini 16.5 is November 7, 2017.

Source: Vimeo

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