Houdini 17: Introducing PolyDraw
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I feel like you can shoot this after printing it out...

by Oneiros
45 min ago

And yes, these video are made using the standard unity pipeline but we will release soon also the HDRP version. Stay tuned!

by Oneiros
51 min ago

Hi khiree.taylan, the projects could run in multiplatform. The graphics showed in these videos are made using a gtx 1070 but soon we will release also the mobile version :)

Houdini 17: Introducing PolyDraw
28 August, 2018
News

SideFX has recently teased PolyDraw, an upcoming tool for Houdini 17 that lets users draw geometry and build on either existing geometry or from nothing, in an empty scene. Watch the presentation on Vimeo. Basically, the tool will allow you to use TopoBuild for modeling, not only for rebuilding high-res geo.

“Wishing you could use TopoBuild for modeling and not only for rebuilding high-res geo? We will take a look at an early reveal of a new tool for modeling in Houdini, which is currently under development. This tool allows you to draw geometry and build on either existing geometry or from nothing, in an empty scene.”

SideFXуппц 

Make sure to discuss the tool in the comments below. 

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