I like the render quality, look very realistic and well integrated with the plate Physics are quite fucked up in that sim, the shuttle goes trough the building as if it was air, the shuttle should get totally designated by the impact Also the full simulation seems to go in slow motion while the cars and people moves on real time The ground destruction looks cool too, and the concept is interesting
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Join Paul Ambrosiussen from SideFX on Wednesday, June 26 in LA to learn how you can deal with baking texture and making maps.
This talk by SideFX Game Technical Artist, Paul Ambrosiussen, will show you how the Maps Baker replicates the functionality of the bake_texture node using VEX, all from inside COPs. “Waiting for renders massively slows down iteration times, which is one of the primary reasons the tool was built: fast, high-quality map baking.”
The artist will also answer your questions if you’re interested in tool building, COPs, the Game Dev Toolset, or other topics. It’s basically a great chance to meet the man and learn a trick or two about Houdini.
Location: SideFX Conference Room. 3200 Ocean Park Blvd. Santa Monica, CA 90405 · Santa Monica, CA
You can learn more about the event here.