for the god sake do it for 3ds max and take my money yoo
We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/
Paul Ambrosiussen and SideFX have recently shared a new tutorial to the Detail Mesh HDA which allows users to project a detail mesh onto template geometry. The tool is said to analyze a template and, based on its UVs, project the detail mesh onto it to create the output. It will also try and resolve any seams that get created due to the input UVs.
The tool is said to function by “projecting the detail mesh onto the template geometry by looking at it’s UVs. The larger your template geometry UVs are, the more tiling you will see.” Users can customize the orientation of the projected geometry at any location on the surface by rotating UV shells.
It is also worth noting that the tool will automatically try and patch any holes it finds in the output mesh. “The more seams you have in your template mesh, the more seams you will have. So for better results, try and keep your UV seams to a minimum.” You can learn more about the tool here.