Houdini Game Tools: A Guide To Detail Mesh
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by Nate Lane
less than a minute ago

Awesome breakdown Simon!

I have always wanted a Barret Tiff precull. There is a lot stories left to tell before they all meet. They greyscale image would look great as a figure as well.

I can't get this to work! *cries* I tried on my windows computer, my chrome book and I cant get it on my ipad. what do I do?? how do I get it? I downloaded it to my chrome book, and my windows but all it did was leave a file that was empty.

Houdini Game Tools: A Guide To Detail Mesh
18 October, 2018

Paul Ambrosiussen and SideFX have recently shared a new tutorial to the Detail Mesh HDA which allows users to project a detail mesh onto template geometry. The tool is said to analyze a template and, based on its UVs, project the detail mesh onto it to create the output. It will also try and resolve any seams that get created due to the input UVs.

The tool is said to function by “projecting the detail mesh onto the template geometry by looking at it’s UVs. The larger your template geometry UVs are, the more tiling you will see.” Users can customize the orientation of the projected geometry at any location on the surface by rotating UV shells.

It is also worth noting that the tool will automatically try and patch any holes it finds in the output mesh. “The more seams you have in your template mesh, the more seams you will have. So for better results, try and keep your UV seams to a minimum.” You can learn more about the tool here

Source: sidefx.com

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