HSL Shader for Marmoset Toolbag 3
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by Assignment help
5 hours ago

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by Matthieu CHOLLET
15 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

HSL Shader for Marmoset Toolbag 3
7 March, 2017
News
Take a look at a nice pack for Marmoset Toolbag 3 users by shader artist Chris Perrella that contains two shader extensions allowing for Hue Saturation Luminance modifications. The first shader uses a texture mask for a single HSL shift. The second shader allows for three individual HSL shifts per channel. 

Features

  • Mask Shader: Independent controls for modifying Hue, Saturation and Luminance of the existing Albedo. 
  • Mask Shader: Texture Mask for Effect with independent channel support. 
  • RGB Shader: Independent controls for modifying Hue, Saturation and Luminance of the existing Albedo with an RGB Mask.
  • RGB Shader: Texture Mask for 3 Hue Sat Lum shifts per channel. 

Install Instructions

  • Download “hue_saturation_luminance_mask.zip” from Gumroad
  • Unzip file to your “C:\Program Files\Marmoset\Toolbag 3\data\shader\mat\custom” folder
  • Launch Toolbag 3
  • Select a shader and scroll to the bottom section of the material attributes tab.
  • Click the triangle on the right and select “Custom”
  • Click the triangle next to “Shader” and select “hue_saturation_luminance_mask” or hue_saturation_luminance_rgb”

Get the pack 

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