hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)
Take a look at an awesome HDRI pack by Panocapture full of backplates. The set is perfect for your car renders and nature scenes.
Shot in the beautiful Peak District at the abandoned Mam Tor Road.
Images shot with a full frame DSLR using a Nikon 16mm full frame fisheye lens mounted on a nodal panoramic head and shot with a 12 exposure range. Backplate images were shot at the same time as the HDRI with a 35mm prime lens and are 6016×4016 pixel resolution. These are fantastic high-resolution environments to use for automotive or general vehicle rendering.
HDRI maps are 16000 x 8000 and 12 stop exposure. Backplates are 24 megapixels.
- 2 x 16000 x 8000 12 stop EV HDRI
- 114 24 megapixel background plate images