Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?
Hi, what version of blender does this work with?
Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel
Marmoset announced the release of Toolbag 3.05, the latest free update for the popular tool. The team focused primarily on the Baker this time, presenting improvements to functionality, image quality, and stability. Also, there are a new Advanced Microsurface shading model and a dedicated Roughness model.
IMPROVED CAGE ALGORITHM
The Cage Offset function is said to be reworked in order to ensure that faces no longer collapse into the low poly with complex meshes. This is particularly great for hard surface assets.
You can now export Custom Cage meshes from your 3D application of choice. You can also override Toolbag’s automatic cage generation with a bespoke mesh.
It is also worth noting that all map outputs are anti-aliased as well, including Material ID, Wireframe, and all material property outputs.
There’s more, of course! Make sure to check out the full breakdown here.