Overview of the Modeling Workflow in Maya 2018
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
Austin US   9, Mar — 19, Mar
San Francisco US   19, Mar — 24, Mar
San Francisco US   19, Mar — 21, Mar
Anaheim US   23, Mar — 26, Mar
Latest comments

Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..

by Polygrinder
8 hours ago

Really awesome work and the tutorial is fantastic. Thanks for sharing.

by Dave
8 hours ago

Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.

Overview of the Modeling Workflow in Maya 2018
26 July, 2017

Autodesk shared an overview of the modeling workflow in Maya 2018 that helped create both the character and environment for their internal project, Wall of Death. The team covered many recent and new features, such as quad draw, curve warp deformer, and the new circularize tool, that are said to improve modeling workflow in Maya.

In the meantime, it appears that not all the artists and developers might find this update not that useful. Circularize is the biggest modeling feature for this new Maya update, but is worth it?

Some of you might want to wait for more updates before moving from your older versions.

The Symmetry tool being global across all tools is also interesting. What is more, UV work is a piece of cake, but it has been that way since 2016.5.

You can find the full overview of the newest version here. What do you guys think about the update? 

Source: Autodesk

Leave a Reply

Be the First to Comment!