If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
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Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
Check out a toolkit for Photoshop by Sergey Kritskiy that allows to create perspective and parallel grids in one click, easily transform layers in perspective, and unwrap perspective distortion to a plane. The artist has recently updated his toolkit, so let’s check it out.
The pack features .zxp installers for CS6 and installers for CC+ plus installation notes and a readme file in .pdf.
Please note that this version will not work in PS CS5 and below.