hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)
James O’Brien (Vadim Ignatiev) gave a little talk on the way he’s setting up his beautiful scenes in Blender with nice 60’s vibes.
My name is Vadim, James O’Brien is just nickname, I’m 3D Artist, 19 years old. I’m from Russia (Perm city) but now I’m living and working in Minsk (Belarus), I’m working like lighting artist now on a closed project for now. I studied only in high school and then I dived headlong in CG sea. There weren’t interesting projects that I worked before that’s why I will keep silence about them.
At this time my work is more about lighting in realistic/cartoon cinematics. So, for me, the feeling that I can realize everything I want is very interesting to find new ways in 3D.
I just create a little bit story in my head and then trying to find the best composition.
All my stuff was created in Blender (from models to lighting). I’m not sure about tricks, it’s just a modeling and it will always take much time in any 3D software. Oh, wires and pipes are really easy creating, just create 1 wire and 1 pipe then copy them with little changes (change colors add new small details)
I used 3D scans of a street like a base of a project before but now I create houses and any building by modeling. I just change their location in the scene and make lighting so that they are in shadow.
Many of this elements are from my library of props that’s why I do not have a headache about texturing in this way. Lighting is the most interesting in projects like that. The most important factors are an inspiration, sense of composition, understanding of the meaning that you put into art and skill in CG, I don’t think that any tricks are important – they can’t help you without those things that I mentioned before. But if you have any questions about art you can always write to me on Artstation I’m open for advice if you need it.