Love your stuff! thanks for the info. You achieve surprising graphics using Unity which is great news.
is that images related to coc generals 2? zero hour ?
@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.
Polybrush was released. It is a new, simple and fast 3D tool with a surprising way of modeling, which allows artists do a three-dimensional sketching.
The main idea – to use drawing instead of the usual methods of modeling. You just make strokes in 3D space, or lines, whatever. 3D Brush may consist of several objects and change their color and deformation, depending on the graphic tablet pen pressure. Each brush can have a different set of parameters, it’s easily selected by the user as a modifier stack. A result it turns library of different sets of brushes which users can exchange. Two different stroke – the two different from each other objects.
In addition there are tools for sculpting (including Remesh), and unusual tool for a very quick drawing of surfaces of revolution.
All the files created with this tool are said to be supported by most 3D editors.
The program is written by one person in two years, i.e., by me, 3D-artist. I tried to make the program habitual, comfortable in all little things and not create unnecessary – Polybush without brushes weighs only 2MB and launches in a couple of seconds. In the program almost nothing besides 3D brush tool, but this Instrument really flexible. For making many things, almost anything else is not necessary. You do not need to spend weeks on studying, it’s actually a three-dimensional Photoshop.