your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?
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Jonathan De Blok has presented ProSequencer, a new script that adds an After Effects style timeline to Houdini. You can use the tool as a camera sequencer, as a general sequencer, and to tweak timing on anything.
- Drag and drop a switch node into the sequencer panel to initialize it
- Connect null nodes to the switch to create tracks.
- Drag and drop a camera onto a track to assign it to that track.
- Drag an drop any render node to a track to sync it with track data.
- SHIFT-drag a track for snapping
- ALT-drag up/down to re-order tracks
- CTRL-click to select/deselect multiple tracks
- double-click track to select track node