what settings y setup for materails or shaders in marmoset? it's a pbr metalnes?
https://assetstore.unity.com/packages/tools/terrain/mapmagic-world-generator-56762 procedural terrains with nodes released on 2016 Support Pahunov NOT UbiSoft
9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view
Marmoset has recently released an amazing new version of Toolbag. The third installment has tons of possibilities like a tool for dealing with skewing. Experienced 3D artist Warren Marshall has just published a follow up video to give a look at this feature.
Our artist-friendly baking tools provide the instant feedback needed to revolutionize your texturing workflow. Real-time updates, bake groups and interactive 3D painting makes baking a piece of cake.
For those of you unfamiliar with his career, Warren is a freelance 3D artist-for-hire who specializes in hard surface props and environment art. He worked at Epic Games for over 15 years doing everything from programming, to level design, to environment art.
Warren has other useful videos on all kinds of tools, which you can find here.