Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg
Simon Schreibt has shared a great talk from Unreal Fest Europe 2018 that focuses on the way the team of Tequila Works has been dealing with different stylized effects of RiME. The talk mainly focuses on the water part, so learn some liquid tricks and use them in your projects.
Thanks to Tequila Works for letting me speak about the effects and all the nice people I had the opportunity to speak to at the event. It was awesome!
To get the material working on your Unreal Version (tested with 4.13 and 4.19.1):
- Download Material Package
- Extract directly to your content folder (not in a subfolder!)
- Start Unreal and open the main material:
Or the material instance which contains all the settings for the water in Rime Level 1:
You can find more cool talks from the artist here.