Setting Up Frozen Land Using The Procedural Way
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by Duacan
5 hours ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

by Asadullah Sanusi
1 days ago

nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks

Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)

Setting Up Frozen Land Using The Procedural Way
27 July, 2018

NatureManufacture has shared a new guide to building large environments without the need to spend hours on object placement. The demo here is 2000×2000 world built in 45 min, and the thing is that it’s mostly about procedural stuff. Learn how to set up a forest with just a few button clicks.  

This time we build demo on your eyes! Demo needs 2018.1+ version of Unity engine.

Demo link (open it when you will have all assets inside the project).

Assets used to build this demo (you need them all or most of them to run it):


Make sure to discuss the guide in the comments below. 


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1 Comment on "Setting Up Frozen Land Using The Procedural Way"


Really great Tutorial Thank you. I bought many of your assets lately and they are simply amazing. Looking forward to buy more. Keep on the good work!

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