SLiB Browser Pro 2.3 for Maya Released
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Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.

SLiB Browser Pro 2.3 for Maya Released
12 June, 2018

DGDM has presented a new version of SLib Browser Pro, a library browser that lets you organize and import shaders, objects, scenes, lights, and more. The latest update brings the ability to kitbash, like the Polystein kit for Modo.


  • Import
    • intelligent Import: if a shader or object you want to import is already present in the scene SLiB Browser PRO will reuse it instead of loading it again
      this tremendously speeds up the workflow especially when working with heavy assets
    • “Import and Place at Selection” function (objects or components supported)
    • “Import and Replace” function
    • smart Texture import depending on selection – if a file node is selected it will just swap the texture
  • Export
    • building up own libraries with unparalleled ease
    • quickly generate preview images by either rendering or taking a scene snapshot
    • export with relative textures paths – great for sharing libraries
    • add metadata to your Assets
  • SNR – embedded Shading Network Renamer
    • clean and organized shading networks with a single mouseclick
    • all native Maya nodes supported + most used Vray, Redshift, Mental Ray and Arnold nodes
    • editable “Rename Dictionary” to meet your needs
  • File Management:
    • shader / asset rename, duplicate, copy & paste
    • automatic “Texture File Repath Function”
    • open the selected shader/asset in Maya
    • open selected asset ina file browser
  • Path Tools:
    • display texture paths for the whole scene or just for the selected object(s)
    • find missing texture image files
    • collect all texture files in one location
  • Search Function
    • either search the current category or the whole library
    • advanced search by using meta tags
  • Texture Tools
    • quickly convert relative paths to absolute paths or vice versa
    • collect (copy) all scene textures in current project folder or specify a custom folder
  • IPT  (interactive placement tool)
    • allows Assets import / placement with unparalleled ease
  • Material Picker
    • makes Assignment of Shaders a breeze

You can learn more about the tool and get it for $59 here

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