SLiB Browser Pro 2.3 for Maya Released
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by jhon perker
56 min ago

The new features facial expression is very unique and the first launch in apple. I have used this expression, and I love to use this. this is very funny and look like the original. but sometimes it refuses to express then i prefer to go Apple Support Australia.

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You may want to credit Critical Role and Sam Riegel for the character creation.

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7 hours ago

hahaha, oh sorry, man we'll fix. is there a way we can actually contact him???

SLiB Browser Pro 2.3 for Maya Released
12 June, 2018
News

DGDM has presented a new version of SLib Browser Pro, a library browser that lets you organize and import shaders, objects, scenes, lights, and more. The latest update brings the ability to kitbash, like the Polystein kit for Modo.

Features:

  • Import
    • intelligent Import: if a shader or object you want to import is already present in the scene SLiB Browser PRO will reuse it instead of loading it again
      this tremendously speeds up the workflow especially when working with heavy assets
    • “Import and Place at Selection” function (objects or components supported)
    • “Import and Replace” function
    • smart Texture import depending on selection – if a file node is selected it will just swap the texture
  • Export
    • building up own libraries with unparalleled ease
    • quickly generate preview images by either rendering or taking a scene snapshot
    • export with relative textures paths – great for sharing libraries
    • add metadata to your Assets
  • SNR – embedded Shading Network Renamer
    • clean and organized shading networks with a single mouseclick
    • all native Maya nodes supported + most used Vray, Redshift, Mental Ray and Arnold nodes
    • editable “Rename Dictionary” to meet your needs
  • File Management:
    • shader / asset rename, duplicate, copy & paste
    • automatic “Texture File Repath Function”
    • open the selected shader/asset in Maya
    • open selected asset ina file browser
  • Path Tools:
    • display texture paths for the whole scene or just for the selected object(s)
    • find missing texture image files
    • collect all texture files in one location
  • Search Function
    • either search the current category or the whole library
    • advanced search by using meta tags
  • Texture Tools
    • quickly convert relative paths to absolute paths or vice versa
    • collect (copy) all scene textures in current project folder or specify a custom folder
  • IPT  (interactive placement tool)
    • allows Assets import / placement with unparalleled ease
  • Material Picker
    • makes Assignment of Shaders a breeze

You can learn more about the tool and get it for $59 here

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