Substance Designer 5.5 Released

Allegorithmic takes Substance Designer to a whole new level.

New version of Substance Designer takes the popular software to a whole new level with MDL material authoring, Linux support, fbx camera import and support for VCA.

Снимок экрана 2016-08-26 в 14.11.09

MDL Material Authoring 

It’s now possible to create beautiful, multi-layered MDL materials with Substance Designer! NVIDIA’s universal Material Definition Language has been supported since version 5.3, but the authoring capabilities in 5.5 make Substance Designer an industry first – a texture creation tool that can be used for authoring MDL materials.

All artist and designers can benefit from this new feature, which lets you combine your tweakable Substances into MDL materials in a material editor interface, or start from scratch – no coding required. 

For the first time, you can create a whole range of materials with realistic transparencies, including multi-layered materials like skin and car paint with realistic effects such as flakes, sub-surface scattering and anisotropy. 

 

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Fbx Camera View Import

Now you can import your camera views in fbx format from any software package and be sure that you always have the same view in Substance Designer with consistent focus, focal length and settings. See your imported cameras in list format and switch easily from one to another. 

Quadro VCA Support 

Substance Designer now supports NVIDIA’s Quadro VCA, significantly decreasing render time. 

Dive into the features on the Substance Designer page, and check out the release note to get details on improvements and bug fixes. 

New Tutorial Videos for Beginners

If you’re new to Substance Designer and want to master the basics, this 3-part series will awesome for you:

 

 

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