Substance Designer Fall 2017: Creative Nodes and More
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If it easy to get Substance working with your Rome Fantasy packs after the changes to Substance? Do we still need to read instructions to get PostProcessing set up? Any other issues with installing your packs on Unity?

by Imarhiagbe Jeffry
7 hours ago

this will be just perfect for my scene

awesome

Substance Designer Fall 2017: Creative Nodes and More
19 October, 2017
News

The new version of Substance Designer is finally here and it brings new creative tools and UX improvements to support for the AxF format. Check out the list of the new patterns, filters and noises that will fill your Substance Designer toolbox with new creative possibilities.

 

Flood Fills

A long-awaited feature is finally here! Use a black or white mask to generate height maps and assign random colors to each white zone with a variation of height:

Shape Mapper

A new way to build stunning patterns! Duplicate and map a pattern on a shape while defining the number of repetitions and shape:

Alexander Prokopchuk

Swirl Node

You can now easily deform your input with direct control in the 2D viewport:

Histogram Select

Isolating a height range from a height map is now easier than ever with this new node!

Vector Morph

The vector morph lets you deform your input according to a normal map:

Cube 3D Node

This new node opens the door to a new dimension in creativity – the third dimension, actually 😉 Let’s see what you can do with it!

Arc Pavement Node

As a French company, we have to make sure we give you an easy way to reproduce Parisian arc pavements! Thankfully, this is exactly what this node is made for:

REVAMPED GENERATORS

We also updated a few generators while we were at it:

Splatter Circular Generator

This famous node just got a fresh update, and we are pretty confident you will love the new possibilities 😉

Scratches Generator

We all know how scratches are important (as long as they are not on your smartphone screen ;-))! Therefore, we overhauled the the previous generator to offer more natural and tweakable scratches. When used with a pathtracer or raytracer, the generated normal map will produce the circular highlights we commonly observe in the real world.

NON-SQUARE WORKFLOW

With this release, support for non-square formats is standard, with all noises and patterns now containing a non-square expansion option.

You can find more details on the latest release here.  
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1 Comment on "Substance Designer Fall 2017: Creative Nodes and More"

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stationairy_poster
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stationairy_poster

thanks for cataloging them with visual examples, makes it easier to find them and doodle with 😛

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