Terra Nova - Dynamic in-game environment builder
Events
Subscribe:  iCal  |  Google Calendar
Las Vegas US   20, Feb — 23, Feb
Barcelona ES   26, Feb — 2, Mar
Barcelona ES   26, Feb — 2, Mar
Austin US   9, Mar — 19, Mar
San Francisco US   19, Mar — 24, Mar
Latest comments
by Corncutter
2 hours ago

Yuck! I love it^^

Very nice indeed! Quite often starters and students are ignored when tutorials and tricks are released. This gives a nice overview of one of the basic functions in SP. Sure, for professionals, this might be a knows thing, but for the ones who are just entering this field, its great!

by Martin.k.hamilton@gmail.com
4 hours ago

Thanks for sharing my Materials 80.lv been following this site for a while now and it's cool to see my own work here Let me know if you have any questions about the materials

Terra Nova - Dynamic In-game Environment Builder
18 August, 2016
News

Terra Nova is a dynamic in-game environment system for use in games that require the player to design its own environment. It uses procedural mesh components and simplex noise to generate believable landscapes on the go. It uses a self contained tile system to boost performance. 

Features: 

  • Dynamic world creation using simplex noise
  • Smart foliage spawning
  • Easy to swap meshes and materials
  • Road drawing system

The project was created for Unreal Engine 4.11

Developer states that Terra Nova is a research project meant for educational purposes, not a release ready project.

The Substance plugin is required to open the project, you can find it for free in the unreal vault or here.

You can also get a packaged build of the dynamic in-game environment builder here.

If you have any questions, you can contact the developer.  

Source: Gumroad

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz