I like the render quality, look very realistic and well integrated with the plate Physics are quite fucked up in that sim, the shuttle goes trough the building as if it was air, the shuttle should get totally designated by the impact Also the full simulation seems to go in slow motion while the cars and people moves on real time The ground destruction looks cool too, and the concept is interesting
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More awesome stuff in the fourth episode of a podcast on environment art by Justin Rodriguez from Firaxis and Ryan Benno from Insomniac Games. Ben Nicholas joined the team to talk about his career and discuss some tricks. Another can’t-miss episode is waiting for you!
Episode 4 of The Environment Art Podcast! On this Episode, we are joined by Senior Concept Artist Ben Nicholas. We discuss Ben’s transition from environment art to concept art, and go on an exploration into the process of his personal work!
You can find all the episodes here.