The Houdini Art of Dave Stewart
Subscribe:  iCal  |  Google Calendar
20, Jan — 16, Mar
21, Feb — 23, Feb
Barcelona ES   25, Feb — 1, Mar
Dubai AE   5, Mar — 7, Mar
7, Mar — 1, Jun
Latest comments
by igloo counter top ice maker
8 hours ago

hi!! Extremely intriguing exchange happy that I ran over such useful post. Keep doing awesome. Happy to be a piece of your net group.igloo counter top ice maker

Wow, the YouTube video was released in November. How have I never seen it before? I've probably watched it three times in the past hour. It's an absolutely amazing production. What was the budget for this?

The Houdini Art of Dave Stewart
6 June, 2017

Dave Stewart, a 3D artist with 20 years of experience in high-end 3D, match moving and compositing, is a true guru of Houdini. The artist has been sharing peculiar and amazing simulations for years and his art is something that can make you want to learn Houdini. 

Let’s take a look at some of his videos:

Mucking about with a number of workflows with these: custom wind fields, advected Cd fields, rest field displacement, particles that advect from Pyro and also add density/Cd/vel, adding lightning arcs post-sim, and seeing how many advected points my system could handle (360 million with 32gb ram).

Dave Stewart 

Warning – ugly render ahead!! 🙂 Very draft, no refraction or fluid interior volume. Simmed/rendered simultaneously on a single machine overnight.

Testing a setup to dynamically erode a collision volume with a FLIP sim. Seems to work quite reliably so far, and looks really cool!

Also had fun setting up a quick wet map SOP, and figuring out how to shade the underlying strata of the eroded object based on it’s distance from the original surface. VDB’s rock!!!

Here’s a simple example .hip file showing the erosion setup.

Dave Stewart 

Hip file here.

Having some fun with stacked POP solvers, based on the great ideas in this ODForce thread.

Dave Stewart  

Featuring Sid, the invisible displaced sphere! 😉

Viscosity based on point age, remapped with a ramp in a POP VOP. Rendered with Mantra PBR.

Hardening speed is exaggerated to be sure, was trying to preserve all the nice folds that form initially.

Dave Stewart 

Make sure to check out Dave’s other simulations here.

Source: Vimeo

Leave a Reply

Be the First to Comment!