We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/
This is a fan project, like the Lord Inquisitor was. GW has absolutely nothing to do with it!
What’s your take on Blender? Is it something worth trying or just another free app for aspiring artists? Here’s something to finish the debate. Daniel Bystedt has presented his experiments with the upcoming Eevee viewport for Blender 2.8, showing his animated sequence with a tree creature. The video also features a nice breakdown of the whole project for you to study the process. Well, just watch it and start learning the tool.
I’m doing some testing of the upcoming Eevee viewport for Blender 2.8, which is currently in development.
I’ve been waiting for the blender developers to finish up the job with porting the modifiers to Blender 2.8 so that I could test an animated scene. The sequence was rendered in Blender 2.8’s new real-time viewport EEVEE. Comp was done in Blender 2.79
The tree creature was rigged and animated in Blender 2.79 with the addons rigify and jiggle armature. After that, I just brought it into blender 2.8 and it works fine as long as the control shapes of the rig are extruded meshes, otherwise, they are not visible in the viewport. In this test, I’m both using a rig with baked animation, but also a keyframe rig. The animation is a looped sequence of 10 seconds, rendered with 4 different cameras. Totally 1000 frames were rendered.
The creature was sculpted in Zbrush and the textures were done in Substance Designer and Substance Painter.
It appears that you can now use Blender for almost anything: modeling, animation, rendering, and more. Is that the industry’s future? One open-source app for all tasks? Please share your thoughts in the comments below.