hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)
What’s your take on Blender? Is it something worth trying or just another free app for aspiring artists? Here’s something to finish the debate. Daniel Bystedt has presented his experiments with the upcoming Eevee viewport for Blender 2.8, showing his animated sequence with a tree creature. The video also features a nice breakdown of the whole project for you to study the process. Well, just watch it and start learning the tool.
I’m doing some testing of the upcoming Eevee viewport for Blender 2.8, which is currently in development.
I’ve been waiting for the blender developers to finish up the job with porting the modifiers to Blender 2.8 so that I could test an animated scene. The sequence was rendered in Blender 2.8’s new real-time viewport EEVEE. Comp was done in Blender 2.79
The tree creature was rigged and animated in Blender 2.79 with the addons rigify and jiggle armature. After that, I just brought it into blender 2.8 and it works fine as long as the control shapes of the rig are extruded meshes, otherwise, they are not visible in the viewport. In this test, I’m both using a rig with baked animation, but also a keyframe rig. The animation is a looped sequence of 10 seconds, rendered with 4 different cameras. Totally 1000 frames were rendered.
The creature was sculpted in Zbrush and the textures were done in Substance Designer and Substance Painter.
It appears that you can now use Blender for almost anything: modeling, animation, rendering, and more. Is that the industry’s future? One open-source app for all tasks? Please share your thoughts in the comments below.