The Power of Blender’s Eevee
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by Ronnybrendo Vieira Lima
1 hours ago

Por favor não parem, trabalho perfeito, nostálgico, me lembra da minha infância com os meus amigos jogando o HL1 e se divertindo. Com essa engine o jogo ficou muito lindo, eu sei que não é fácil fazer este jogo do zero mas eu pagaria qualquer valor caso este jogo esteja a venda no steam, não importa quanto tempo demore.

Can I buy this trees like somewhere?

by Yacob
11 hours ago

hi , i eanted to make your handgun in blender and i fell short on the top curved surface , how do you make that

The Power of Blender's Eevee
5 June, 2018
News

What’s your take on Blender? Is it something worth trying or just another free app for aspiring artists? Here’s something to finish the debate. Daniel Bystedt has presented his experiments with the upcoming Eevee viewport for Blender 2.8, showing his animated sequence with a tree creature. The video also features a nice breakdown of the whole project for you to study the process. Well, just watch it and start learning the tool. 

I’m doing some testing of the upcoming Eevee viewport for Blender 2.8, which is currently in development.

I’ve been waiting for the blender developers to finish up the job with porting the modifiers to Blender 2.8 so that I could test an animated scene. The sequence was rendered in Blender 2.8’s new real-time viewport EEVEE. Comp was done in Blender 2.79

The tree creature was rigged and animated in Blender 2.79 with the addons rigify and jiggle armature. After that, I just brought it into blender 2.8 and it works fine as long as the control shapes of the rig are extruded meshes, otherwise, they are not visible in the viewport. In this test, I’m both using a rig with baked animation, but also a keyframe rig. The animation is a looped sequence of 10 seconds, rendered with 4 different cameras. Totally 1000 frames were rendered.

The creature was sculpted in Zbrush and the textures were done in Substance Designer and Substance Painter.

Daniel Bystedt 

It appears that you can now use Blender for almost anything: modeling, animation, rendering, and more. Is that the industry’s future? One open-source app for all tasks? Please share your thoughts in the comments below. 

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I wonder how Toolbag will answer to that. Will eevee jump stright to the top? With Principled shader in Blender everything is mucm mor strightforward now.