$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.
I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.
Little is known about Totem Teller. According to the official description, it’s a game about ‘discovering things alone’. The player is tasked with exploring a beautiful world, which is filled with stories and gorgeous environments. The whole project started as an idea for onegameamonth.com (#1GAM). The game is being developed by a small company Grinning Pickle, which has just 3 people on payroll: Ben Kerslake, Jerry Verhoeven, Kian How. The company is based in China. We’ve seen a number of great indie teams coming from China recently, so we’re really looking forward to hearing more about the game.
Totem Teller has started as a stand-alone game almost 2 years ago in November of 2015. While it’s far from being finished, the game does promise a lot of interesting things. There will be a big world, which doesn’t hold any prompts or golden paths. We believe it’s going to be so much closer to Hyper Light Drifter. Your main task is to restore and retell various stories.
The whole visuals of Totem Teller are inspired by ‘a picture storybook’. To achieve this interesting effects developers used a lot of post-processing effects, which change the look of the whole world. The game uses isometric perspective and it designed with the help of Unity 5.
The release date hasn’t been announced yet.