Totem Teller: Story Book Inspired Game
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Latest comments
by Matthew Scenery.Melbourne
2 hours ago

Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model

by Shaun
3 hours ago

OMFG....PLEEEEEEEEEEEEEEEASE!

To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.

Totem Teller: Story Book Inspired Game
23 January, 2017
News
Little is known about Totem Teller. According to the official description, it’s a game about ‘discovering things alone’. The player is tasked with exploring a beautiful world, which is filled with stories and gorgeous environments. The whole project started as an idea for onegameamonth.com (#1GAM). The game is being developed by a small company Grinning Pickle, which has just 3 people on payroll: Ben Kerslake, Jerry Verhoeven, Kian How. The company is based in China. We’ve seen a number of great indie teams coming from China recently, so we’re really looking forward to hearing more about the game.

Totem Teller has started as a stand-alone game almost 2 years ago in November of 2015. While it’s far from being finished, the game does promise a lot of interesting things. There will be a big world, which doesn’t hold any prompts or golden paths. We believe it’s going to be so much closer to Hyper Light Drifter. Your main task is to restore and retell various stories.

The whole visuals of Totem Teller are inspired by ‘a picture storybook’. To achieve this interesting effects developers used a lot of post-processing effects, which change the look of the whole world. The game uses isometric perspective and it designed with the help of Unity 5.

The release date hasn’t been announced yet.

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