Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Looking for ways to enrich your scenes? Try using Marvelous Designer. Add a couple of trash bags to make your scene more complex, for example. How? Check out a step-by-step by Marcel Schaika that will show you the way.
This tutorial requires some basic knowledge of Mavelous Designer. If you have trouble following me here, I would recommend to first check out my beginner’s tutorial “An introduction to Marvelous Designer”:
Make sure to check out the artist’s channel for more tutorials.