Tutorial: Physics Painter in Houdini
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
Latest comments

This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Tutorial: Physics Painter in Houdini
19 December, 2017
News
Tutorial

Paul Ambrosiussen has recently shared a guide to using Physics Painter in Houdini. The tool will let you paint physics objects onto any other object, and then simulate gravity. What is more, the result of the previous simulation can be fed into a new iteration of a simulation. 

Physics Painter is a Houdini Digital Asset (HDA) that allows users to paint physics objects onto any other object, and simulate gravity. The result of the previous simulation can be fed into a new iteration of a simulation as often as required. The user gets control over a couple of parameters, which allows the user to get their desired result.

Paul Ambrosiussen 

Download the tool

Source: Vimeo

Leave a Reply

avatar