Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Great job and very inspiring! Thanks for sharing.
Alexander Novikov has shared a step-by-step guide to creating stylized grass in Substance Designer 2017.1.4. The artist explained some of the tricks he used and shared tips on generating procedural materials in Designer.
Stylized look in Substance Designer might not be the most popular thing, but it is always great to learn something new, right?
Make sure to check out the artist’s portfolio here.