Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Alexander Novikov has shared a step-by-step guide to creating stylized grass in Substance Designer 2017.1.4. The artist explained some of the tricks he used and shared tips on generating procedural materials in Designer.
Stylized look in Substance Designer might not be the most popular thing, but it is always great to learn something new, right?
Make sure to check out the artist’s portfolio here.