That is really a great thing for us all. http://fewhacks.com/
I just based my landscape material on this. I just wish I could exactly figure out what is going on with normals, ao and displacement here.
That was extremely helpful! Thank you!
Alexander Novikov has shared a step-by-step guide to creating stylized grass in Substance Designer 2017.1.4. The artist explained some of the tricks he used and shared tips on generating procedural materials in Designer.
Stylized look in Substance Designer might not be the most popular thing, but it is always great to learn something new, right?
Make sure to check out the artist’s portfolio here.