It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Check out a step-by-step guide from CG Record and Mike Stoliarov to generating flower blossoming effect with the help of Houdini, After Effects and Fusion. The tutorial covers the full process, showing all the essential nodes, so you’ll figure our the tricks in no time.
After the Publication of DRINK FLOWERS last 5 months ago, Mike Stoliarov comes back with an amazing tutorial to show how to create water flowers blossoming effect by using Houdini, After Effects and Fusion.
You can get the project files here.
Make sure to subscribe to the channel for more educational videos.