UE4 Supports DirectX Raytracing
Events
Subscribe:  iCal  |  Google Calendar
Helsinki FI   17, Oct — 25, Oct
Singapore SG   23, Oct — 25, Oct
Paris FR   24, Oct — 27, Oct
San Jose US   25, Oct — 26, Oct
München DE   25, Oct — 27, Oct
Latest comments
by Arda Tan K. Goker
2 min ago

What enb did you use in the screenshots, it looks terrific

God bless this guy for mentioning the Unity package he's using. Legit just made my life infinitely easier.

by Meru Fixo
11 hours ago

Always love to read amazing information that will help to me. Basically read technology blogs but your post is also interesting so i am reading this blog. Else, I am going to share that How To Detect Trojans From PC, which is very important if you are using computer.

UE4 Supports DirectX Raytracing
19 March, 2018
News
Research

A great piece of news for render-aficionados.

Epic games has partnered with NVIDIA to support their newly revealed RTX technology via the DXR API. DirectX Raytracing (DXR is aimed at bringing real-time ray tracing to the DirectX 12 API, which helps to bring real-time graphics closer to the CG standards of films. Epic basically brings these amazing features into Unreal Engine 4 in order to run ray tracing on the GPU.

To learn more about Microsoft DirectX Raytracing, check out this pretty detailed explanation from the company.

 

“The availability of these technologies is making real-time ray tracing a reality. By making such powerful features available in Unreal Engine 4 we are shaping the next generation of game and movie graphics.”

Kim Libreri, Epic Games CTO

“This opens the door to an entirely new class of techniques that have never been possible in real-time environments until now. Developers will now be able to build games that use rasterization for some rendering and ray tracing to be used for the rest.”

Epic Games

More news is coming tomorrow during the State of Unreal event!

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz