UE4 Supports DirectX Raytracing
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by diegographics@outlook.com
4 hours ago

Wow, that's great. Have to try this out!

Wow beautiful environment. Very thorough and detailed. But I think there are a few images that are not showing up (error?). Is that just me? Interested in seeing those other pictures...

by Admin
1 days ago

Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.

UE4 Supports DirectX Raytracing
19 March, 2018
News
Research

A great piece of news for render-aficionados.

Epic games has partnered with NVIDIA to support their newly revealed RTX technology via the DXR API. DirectX Raytracing (DXR is aimed at bringing real-time ray tracing to the DirectX 12 API, which helps to bring real-time graphics closer to the CG standards of films. Epic basically brings these amazing features into Unreal Engine 4 in order to run ray tracing on the GPU.

To learn more about Microsoft DirectX Raytracing, check out this pretty detailed explanation from the company.

 

“The availability of these technologies is making real-time ray tracing a reality. By making such powerful features available in Unreal Engine 4 we are shaping the next generation of game and movie graphics.”

Kim Libreri, Epic Games CTO

“This opens the door to an entirely new class of techniques that have never been possible in real-time environments until now. Developers will now be able to build games that use rasterization for some rendering and ray tracing to be used for the rest.”

Epic Games

More news is coming tomorrow during the State of Unreal event!

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