UE4 Supports DirectX Raytracing
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
San Francisco US   18, Mar — 23, Mar
San Francisco US   18, Mar — 23, Mar
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Latest comments

Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.

by z35
8 hours ago

awesome :O

Don't work for me, loading freeze

UE4 Supports DirectX Raytracing
19 March, 2018
News
Research

A great piece of news for render-aficionados.

Epic games has partnered with NVIDIA to support their newly revealed RTX technology via the DXR API. DirectX Raytracing (DXR is aimed at bringing real-time ray tracing to the DirectX 12 API, which helps to bring real-time graphics closer to the CG standards of films. Epic basically brings these amazing features into Unreal Engine 4 in order to run ray tracing on the GPU.

To learn more about Microsoft DirectX Raytracing, check out this pretty detailed explanation from the company.

 

“The availability of these technologies is making real-time ray tracing a reality. By making such powerful features available in Unreal Engine 4 we are shaping the next generation of game and movie graphics.”

Kim Libreri, Epic Games CTO

“This opens the door to an entirely new class of techniques that have never been possible in real-time environments until now. Developers will now be able to build games that use rasterization for some rendering and ray tracing to be used for the rest.”

Epic Games

More news is coming tomorrow during the State of Unreal event!

Leave a Reply

avatar