Unity Plans for GDC 2019
Events
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7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Unity Plans for GDC 2019
20 February, 2019
News

What are Unity plans for this year’s GDC? Let’s see what’s in store here.

To begin with, for the first time ever the team will be hosting Keynote Parties in their San FranciscoBellevue and Montreal offices, which are open to the public, so you don’t even need a GDC badge.

What is more, select Unity User Groups will also be hosting their own local viewing party events. The Portland, OR and Austin, TX Unity User Groups are the first announced.

The team has planned a full day of in-depth sessions for their Developer Day on Tuesday, March 19 from 10:00 am to 6:30 pm PST. “Come and learn about new and upcoming technologies in Unity, like how to create instant games with DOTS using Project Tiny.”

There will be numerous other sessions, of course. “Attend “Connecting the DOTS: The Unity Data-Oriented Technology Stack” with Mike Acton and learn how it was applied in the Megacity sample project. Or check out Natasha Tartarchuk’s “Assisted Artistry: Applying Deep Learning to Games Content Creation” session, where attendees will learn practical approaches for applying deep learning techniques to content creation workflows for games resources and more. Operating a multiplayer game on a global scale is quite challenging – grab some tips from Larry Rye in the session “Scaling Multiplayer Worlds for Success”.”

You can check the Unity at GDC page for the full schedule. Learn more here.

Simple River Stones by Stan Brown is a procedural material for your environments fully made in Substance Designer. The package includes a fully commented and organized graph for study and customization.

See the full description

Contact Stan Brown

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