Unkempt Flagstones with Mud and Grass
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Unkempt Flagstones with Mud and Grass
25 February, 2019
News

Have a look at a pack of Unkempt Flagstones with Mud and Grass which is a 100% procedural material made in Substance Designer.

What you get is a versatile ground material with a number of options to change and randomize grass, mud, and tiles. The artist notes that custom alphas can be plugged into the .sbsar node if you want to control the shape of the stone.

Features

  • Flat or Mounded Grass
  • Mud and Grass Scale Slider
  • Randomize Mud and Grass Slider
  • Water Level Slider
  • Custom Alpha Input on/off
  • Option to overlay tile effect on Custom Alpha on/off
  • Default Tiles on/off
  • Tiles Scattered or Ordered
  • Random Mask sliders for default tiles

UFDefaultMaps.zip contains 5 already exported 4k png Textures (AO, baseColor, height, normal, roughness) of Material at default settings.

Please note that the material is compatible with Substance Engine v6, made in Substance Designer 2018 v3.0.

You can learn more and get the pack here.

Unkempt Flagstones with Mud and Grass Material by Stan Brown is a versatile ground material with many options to change and randomize the Grass, Mud, and Tiles. Custom Alphas can be plugged into the sbsar node, to control the shape of the stone.

Any future updates are included and will be available for download in case they are released.

See the full description

Contact Stan Brown

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