hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)
Check out an article from Quixel with Michael Fedichkin about the way the artist used Megascans to create a photorealistic Spanish bar. It’s getting really hard to tell the difference.
Here is a short piece to get you interested:
Materials and assets
The tall plant was created using the Megascans Cordyline 3D Plant asset. It was exported from Megascans Bridge in 3ds Max with Corona materials. I’ve used 12 variations of the plant to create one.
For walls, floor, metal furniture, and lamps, I also made use of great materials and textures from the Megascans library.
Generally, I’ve used the default material setting after importing them in 3ds Max from Megascans Bridge. But for concrete surfaces, for example, I prefer to use Color Correction map for Diffuse, Reflection, and Glossiness maps for greater fine-tuning.
As for the shader set up, I experimented, as most of my materials for CASAPLATA were modified with Megascans scratches and dirt textures. Of course, the most interesting feature of all composition was the Rough Concrete floor. This is the first thing I guess you pay attention to when you see the images.
You can find the full article here.