Using Megascans for Spanish Restaurants
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I feel like you can shoot this after printing it out...

by Oneiros
44 min ago

And yes, these video are made using the standard unity pipeline but we will release soon also the HDRP version. Stay tuned!

by Oneiros
50 min ago

Hi khiree.taylan, the projects could run in multiplatform. The graphics showed in these videos are made using a gtx 1070 but soon we will release also the mobile version :)

Using Megascans for Spanish Restaurants
20 July, 2018
News

Check out an article from Quixel with Michael Fedichkin about the way the artist used Megascans to create a photorealistic Spanish bar. It’s getting really hard to tell the difference. 

Here is a short piece to get you interested: 

Materials and assets

The tall plant was created using the Megascans Cordyline 3D Plant asset. It was exported from Megascans Bridge in 3ds Max with Corona materials. I’ve used 12 variations of the plant to create one. 


For walls, floor, metal furniture, and lamps, I also made use of great materials and textures from the Megascans library. 

Generally, I’ve used the default material setting after importing them in 3ds Max from Megascans Bridge. But for concrete surfaces, for example, I prefer to use Color Correction map for Diffuse, Reflection, and Glossiness maps for greater fine-tuning.


As for the shader set up, I experimented, as most of my materials for CASAPLATA were modified with Megascans scratches and dirt textures.

 Of course, the most interesting feature of all composition was the Rough Concrete floor. This is the first thing I guess you pay attention to when you see the images.

Michael Fedichkin 

You can find the full article here

Source: megascans.se
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1 Comment on "Using Megascans for Spanish Restaurants"

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doe
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doe

Here’s a little info for you:
The metals inside megascans are not scanned but done in substance designer. Lol.

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