Using Megascans for Spanish Restaurants
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by Ronnybrendo Vieira Lima
1 hours ago

Por favor não parem, trabalho perfeito, nostálgico, me lembra da minha infância com os meus amigos jogando o HL1 e se divertindo. Com essa engine o jogo ficou muito lindo, eu sei que não é fácil fazer este jogo do zero mas eu pagaria qualquer valor caso este jogo esteja a venda no steam, não importa quanto tempo demore.

Can I buy this trees like somewhere?

by Yacob
11 hours ago

hi , i eanted to make your handgun in blender and i fell short on the top curved surface , how do you make that

Using Megascans for Spanish Restaurants
20 July, 2018
News

Check out an article from Quixel with Michael Fedichkin about the way the artist used Megascans to create a photorealistic Spanish bar. It’s getting really hard to tell the difference. 

Here is a short piece to get you interested: 

Materials and assets

The tall plant was created using the Megascans Cordyline 3D Plant asset. It was exported from Megascans Bridge in 3ds Max with Corona materials. I’ve used 12 variations of the plant to create one. 


For walls, floor, metal furniture, and lamps, I also made use of great materials and textures from the Megascans library. 

Generally, I’ve used the default material setting after importing them in 3ds Max from Megascans Bridge. But for concrete surfaces, for example, I prefer to use Color Correction map for Diffuse, Reflection, and Glossiness maps for greater fine-tuning.


As for the shader set up, I experimented, as most of my materials for CASAPLATA were modified with Megascans scratches and dirt textures.

 Of course, the most interesting feature of all composition was the Rough Concrete floor. This is the first thing I guess you pay attention to when you see the images.

Michael Fedichkin 

You can find the full article here

Source: megascans.se
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Here’s a little info for you:
The metals inside megascans are not scanned but done in substance designer. Lol.

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