This is techno-sorcery!
Unite India is here: https://unity.com/event/unite-india-2019
there is no need to create a vdb, but it works yes
Anastasia Opara, a true master of procedural architecture, will be teaching Shaun’s Lipowski “VEX in Houdini” course this summer. You’ll start with simple vex snippets in the new wrangle nodes and finish with state of the art algorithms in multiple Houdini contexts from surfaces to simulations, shaders and even procedural volumes.
My background is strongly connected with the arts, which cultivated my love for experimentation since the early childhood – by the age of 16 I have taken part in more than 20 exhibitions exploring such medias as photography, video art, sound design, photographics, installation, drawing and poetry. I have finished Foundation Degree in the British Higher School of Art & Design exploring the theme of “Death as a Positive Experience”, where I uncover it as a beautiful event of a harmonious cycle. I’m deeply moved by cyclicity and layering of patterns in our life, and one of my ways to express it is through programming and procedural art. I discovered procedural art during my bachelor studies at NHTV International Game Architecture and Design (now known as “Creative Media and Game Technologies”), and it has been my greatest passion since then. You might have seen my Procedural Lake Houses project, where I aspire to create a computer generated content that would look human-made. I believe that is a great proof of the power and flexibility of Houdini, and that wouldn’t be possible without VEX. Therefore, I invite you to embark on a learning journey with me, where we explore the power of VEX and learn to apply it within a course of 8 one-week projects. Hope to see you in the class!
Some of the things you can learn:
- Querying data via point clouds & volume functions
- Inline vops, wrangles, VEX otls, and external code
- Volume advection in Sops and Mantra
- Hydraulic terrain erosion
- Reaction diffusion
- Delayed load magic
- Rapid geometry creation in CVEX
- Space colonization algorithms for organic effects
- Flocking and fuzzy boid brains
- Troubleshooting: “Y u no compile?”