I like the render quality, look very realistic and well integrated with the plate Physics are quite fucked up in that sim, the shuttle goes trough the building as if it was air, the shuttle should get totally designated by the impact Also the full simulation seems to go in slow motion while the cars and people moves on real time The ground destruction looks cool too, and the concept is interesting
At The Amsberry Law Firm in San Antonio, we focus on helping our valued clients resolve legal concerns that have a profound impact on their lives and long-term well-being.
This article is very detailed and meticulous, I have read many articles on this topic, but for this article, you leave me a deep impression and practical application to my life. Thank you for sharing. https://templerun.co
Epic Games has recently shared a recording of a webinar on ray tracing for architectural visualization. The session discusses setting up an Unreal Engine scene for ray tracing, using the Unreal Editor to toggle and test ray tracing scenarios, optimizing ray tracing features for real-time rendering, and more.
“Unreal Engine 4.22 is the first real-time renderer to include ray-tracing technology as part of its toolset,” noted the Unreal team. “When used with the NVIDIA RTX technology, Unreal Engine can produce real-time ray-traced transparency, soft shadows, reflections, and other lighting phenomena that previously could be produced only with raster methods in real time.”
The webinar begins with Daryl Obert, Design Specialist at Epic Games, introducing hybrid RTX ray tracing with Unreal Engine. George Matos of NVIDIA has joined the party to introduce the NVIDIA Quadro RTX GPUs and answer questions.
The webinar will tell you about:
- Setting up an Unreal Engine scene for ray tracing
- Using the Unreal Editor to toggle and test ray tracing scenarios
- Optimizing ray tracing features for real-time rendering
- Choosing the right NVIDIA Quadro RTX GPU for your needs
You can learn more about the session here.
Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!
All future updates are included and will be available for download as soon as they are released.