Principal Graphics Programmer
Principal Graphics Programmer at People Can Fly Peter Sikachev has discussed game development from a programmer's perspective, shared some thoughts on DLSS and how it helps developers, and explained the difference between older and newer consoles.
A Closer Look at Texturing in Arcane Part 2That headline is a little bit of a catfish.
NVIDIA's AI Confessed That It Will Never Be EthicalI've been waiting for this moment for a long time now, and I don&...·
Half-Life 2 Apartments Recreated in UNIGINEThank you for mentioning)·
A Closer Look at Texturing in Arcane Part 2I agree with the other comment here. Loved the show, the characters an...·
Join thousands of game designers and keep track of your subscriptions