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Fresh Until Dawn 2 Trailer Shows Neil Newbon & Lots of Blood
"Everyone can live. Everyone can die."
How Hyper3D Rodin Gen-2.5 Is Bringing Production-Level Control to AI 3D Generation
QX Zhang, CTO of Hyper3D, discusses the philosophy behind Rodin Gen-2.5, including controllable AI workflows, Smart Low-Poly topology generation, 3D-native texturing, batch generation, and integration into real-world game and VFX pipelines.
Building Sentinels: Crafting a Retro Sci-Fi Universe in Blender and Plasticity
Sandro Bonfanti discussed the hard surface project, Sentinels, which is focused on storytelling and world-building. He explained the story, its inspirations, and how it was visually developed using a retro style for the masks and equipment of each district.
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80 Level Job Digest: Find Great Roles for Creatives Here
Check out this week’s 80 Level Job Digest for top openings at Visionary Studios, Ofer Rubinstein, Focus Entertainment, Netflix, Epic Games, Warhorse Studios, and Arcanaut Studios.
Fake Lighting System For Stylized NPR Scenes In Blender
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Creature Artist Shares His Process For Creating Realistic Bat
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How to Create a Short Fantasy Forest Scene Using Unreal Engine 5
Daniel Novillo spoke about the workflow behind the Fantasy Forest project, explaining how he was inspired by magical realism, describing the tools he used to scatter foliage, and detailing how he used lighting to achieve the magical and mystical atmosphere.
From Model to ZBrush Splash Screen: Process of Crafting Lady Made of Rock
Ana Roman shared the sculpting techniques she used to create Lady Rock, a diorama so great that it was chosen for ZBrush's splash screen. She showed how the new bridge with Substance 3D Painter streamlined the workflow and how little details helped achieve the cracked look.
Learn Everything about 2D & 3D VFX in VFX Apprentice's Ultimate Bundle
Over 230 hours of materials are available with a 20% discount.
Get Godot Shaders Bible & Blender Tools Development Fundamentals Books In One Bundle
Jettelly is selling it at a lower price.