@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.
Is this not like gear VR or anything else
Join Gnomon on Wednesday, October 17th for another Substance evening as the school once again welcomes Allegorithmic and a number of talented artists for Substance Day at Gnomon. The event will be launched with a welcome address from Allegorithmic Founder and CEO Sébastien Deguy. It will also feature Substance masterclasses with Javier Perez and Blair Armitage.
Art by Javier Perez
Take a look at the schedule below:
7:00 pm | Welcome Address by Allegorithmic Founder & CEO Sébastien Deguy: What’s coming next to the world of Substance
7:30 pm | Substance Designer Masterclass with Javier Perez, Senior Material Artist – Intrepid Studios: Javier will reveal his workflow, tips, and tricks as he walks through his process for creating a Viking axe in Substance Designer.
8:30 pm | Substance Painter Masterclass with Blair Armitage, Character Artist – Riot Games: Blair will breakdown her approach to texturing her most recent character project in Substance: Tifa Lockhart. Inspired by the upcoming Final Fantasy VII remake and the amazing work of the FFXV character team, she will cover how she updated her original design with new elements in Substance Painter.
9:30 pm | Meet & Greet and Community Networking
You can get more details on the event here.